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McChicken Combo HalfMayo
The Happy Meal
130
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Posted - 2014.12.19 21:04:44 -
[1] - Quote
They will just kill you in 2 or 3 waves instead of 1. They don't care if it's a "potential trap" because they would just find that more fun. If you autopilot in this you will return to a new clone in station.
If you're actually using it as a trap, it's the right fit though. Just don't come in Guardians. They will become the gank targets. The Nestor was the right suggestion. Slave it for full effect!
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McChicken Combo HalfMayo
The Happy Meal
144
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Posted - 2014.12.20 10:09:48 -
[2] - Quote
Dream Five wrote:Gregor Parud wrote:McChicken Combo HalfMayo wrote:They will just kill you in 2 or 3 waves instead of 1. They don't care if it's a "potential trap" because they would just find that more fun. If you autopilot in this you will return to a new clone in station. This is the crux of the issue. Even IF they didn't have the dps to gank you the first time you WILL be low HP at that point and any rushed in new gank fleet will finish the job because they know exactly what to expect. So your ploy will only work if you travel around with a CS all the time, like no one notices, AND you're not actually afk but just pretending to be. Lot of work for not much of a gain. You are right however it makes ganking more expensive and also is there a better setup? With this build it seems that you basically get a more agile ship with more cargo space and EHP that is very close to the triple bulkhead setup in addition to all the benefits summarized. I'm not saying this is ungankable obviously, just that it presents some potential deterrent. Plus imagine if everyone starts flying these - then anti-ganking volunteers in Augorors can be something like 3x more effective. I've heard someone argue the best fit is 3 x Cargohold Expanders. He made a compelling point. If you web your ship, your only risk is losing the webbing ship to a gank, leaving your freighter stranded. More cargohold means less jumps, lessening your time exposed in space, which goes furthest in mitigating your risk.
I would say your fit is fine for baiting and maybe something like mining in belts, but the web sling option is just better in every way when it comes to hauling.
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McChicken Combo HalfMayo
The Happy Meal
144
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Posted - 2014.12.20 10:18:29 -
[3] - Quote
Dream Five wrote:McChicken Combo HalfMayo wrote:Dream Five wrote:Gregor Parud wrote:McChicken Combo HalfMayo wrote:They will just kill you in 2 or 3 waves instead of 1. They don't care if it's a "potential trap" because they would just find that more fun. If you autopilot in this you will return to a new clone in station. This is the crux of the issue. Even IF they didn't have the dps to gank you the first time you WILL be low HP at that point and any rushed in new gank fleet will finish the job because they know exactly what to expect. So your ploy will only work if you travel around with a CS all the time, like no one notices, AND you're not actually afk but just pretending to be. Lot of work for not much of a gain. You are right however it makes ganking more expensive and also is there a better setup? With this build it seems that you basically get a more agile ship with more cargo space and EHP that is very close to the triple bulkhead setup in addition to all the benefits summarized. I'm not saying this is ungankable obviously, just that it presents some potential deterrent. Plus imagine if everyone starts flying these - then anti-ganking volunteers in Augorors can be something like 3x more effective. I've heard someone argue the best fit is 3 x Cargohold Expanders. He made a compelling point. If you web your ship, your only risk is losing the webbing ship to a gank, leaving your freighter stranded. More cargo means less jumps, which goes furthest in mitigating your risk. I would say your fit is fine for baiting and maybe something like mining in belts, but the web sling option is just better in every way when it comes to hauling. You definitely have a point but 170k is a bit too flimsy for my taste, considering that you will probably also load it up with more stuff further increasing your risk. Plus as i've been saying, if you autopilot in this fit they don't know if you are AFK or not and if it's a trap or not. If we're talking autopilot it's a different story, and very inadvisable. They will assume you're AFK because it's exceedingly rare that anyone does setup such traps. They might let you by in favor of lighter targets, but at that point you're just rolling dice. Why risk your goods like this when you can just pay a courier to deliver it for pocket change?
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McChicken Combo HalfMayo
The Happy Meal
147
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Posted - 2014.12.21 02:35:41 -
[4] - Quote
Dream Five wrote:Nobody is stopping us from making these traps exceedingly common :) You'd need a lot of pilots consistently setting this autopilot trap to outweigh the sheer amount of autopiloting freighters passing through trade pipes each day. Then you'd have to hope actual AFK pilots see this thread and take your advice, but that kind of pilot will have also read my advice and be contracting a courier or using a web alt 
Quote:CODE always wins? Not necessarily :) I knew I remembered your name from somewhere.
Quote:Wrt courier - this is possibly a fit for couriers :) It's for anyone looking to have their things hauled while AFK and/or without the hassle of doing it one's self. The pilots autopiloting their freighters while AFK are just ignorant of their options. Which brings me back to point 1. If they are "smart" enough to fit their ship to try and fool gankers or make it easier on anti-gankers, they are smart enough to just hire PushX.
If you want to use the fit to setup a trap I applaud your effort, but there isn't much logic in doing this while actually moving your goods
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